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  • Curriculum
    • Lessons >
      • Installing & Pinning GameMaker Lite
      • Pixels
      • Resolution
      • Copyrght
      • Game Basics
      • Color Theory & Monitors
      • Designing with Pixels
      • Creating a Feel in Games
      • Rasters vs. Vectors
      • Cheat Codes!
      • App Feedback
      • Tile Based Games
      • Marketing
      • Licensing & Ratings
      • Coordinate Location & Mapping
      • History of Video Games >
        • History of Video Games Gen 1
        • History of Video Games Gen 2
        • History of Video Games Gen 3
        • History of Video Games Gen 4
        • History of Video Games Gen 5
        • History of Video Games Gen 6
        • History of Video Games Gen 7
        • History of Video Games Gen 8
    • Assignments >
      • Fruit Tutorial
      • Logo >
        • Logo Composition
        • Logo Thumbnails
        • Logo Rough
        • Practice Vector
        • Ill Dog
        • Using the Scanner
        • Setting up an Illustrator File to Vector
        • Layering and Planning a Vector
        • Vectoring Problems & Corrections
        • Quick Vector Image Touchups
        • Image Background
        • Rasters vs. Vectors
      • Breakout >
        • Prepping Sprites for GameMaker
        • Making Breakout Part 1
        • Using Ai to Make a Splash Screen
        • Making Breakout Part 2
      • Sonic Pi
      • Pacman >
        • Animating a Sprite
        • Animating a Running Sprite
        • Creating Pacman with GameMaker
        • Making Ghosts Smarter
        • Evaluating Pacman
      • Maze Puzzler >
        • Maze Puzzler Evaluatuion
      • Meteors
      • 1945
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Video Game Design & Programming

Logo

The first big project in the class will be to create an identity for you as a game designer. As with all companies in all professions, a good logo goes a long way in helping to establish an identity. We will talk about effective logo design, learn how to draw on the computer, and use the scanner while doing this project.
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