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        • History of Video Games Gen 8
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      • Fruit Tutorial
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        • Logo Composition
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        • Practice Vector
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      • Breakout >
        • Prepping Sprites for GameMaker
        • Making Breakout Part 1
        • Using Ai to Make a Splash Screen
        • Making Breakout Part 2
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      • Pacman >
        • Animating a Sprite
        • Animating a Running Sprite
        • Creating Pacman with GameMaker
        • Making Ghosts Smarter
        • Evaluating Pacman
      • Maze Puzzler >
        • Maze Puzzler Evaluatuion
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      • 1945
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Video Game Design & Programming

Creating Pacman with GameMaker

Just like Breakout, this game has been broken down into two parts, and Alpha (which is actually much more functional that the Alpha for Breakout) and a Beta that makes the game more robust and complex. Here you will find the directions for building the Alpha. The Alpha is a strong starting point the Beta will really make it solid.
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